The first Primal you confront in your Final Fantasy 14 journey is Ifrit, the Lord of the Inferno. Now that you're level 50, you will certainly when again challenge off against Ifrit, this time with a complete party of eight players. Although you may have experience in the Bowl of Embers, don't discount Ifrit's increased obstacle in this Hard version of the fight. If you aren't ready, this trial just could get the best of you.




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Related: Final Fantasy 14: The Whorleater (Extreme) Guide

Let's take a look at each of this trial's phases, and also what attacks Ifrit will certainly usage in each of them. In addition, we'll go over how you deserve to stop these strikes, and also eventually defeat the Lord of the Inferno.

How To Unlock The Bowl of Embers (Hard)

To unlock this trial, you will certainly need to finish the following pursuits.

Key Scenario Quest - 'The Ultimate Weapon' Raubahn - Northern Thanalan (X:15, Y:16) Sidequest - 'A Recurring Problem' Minfillia - The Waking Sands (X:6, Y:6) Sidepursuit - 'Ifrit Bleeds, We Can Kill It' Thancred - The Waking Sands (X:6.1, Y:5.1) Completing this quest will certainly unlock the trial

ifrit charging via crimchild cyclone

Phase One

This trial will begin in Phase One, and also Ifrit will have access to the complying with four assaults. These attacks need to be straightforward to prevent, as the actual challenge of this fight will certainly come later on.


Incinerate: Ifrit will breathe fire in a cone in front of himself. This strike has no cast time and also deals a fair amount of damage to all players in the area. Everyone however the tank can easily protect against this assault by standing behind Ifrit. Also, be sure that the major tank has Ifrit encountering ameans from the rest of the party to protect against unimportant damage from Incineprice. Vuldeserve to Burst: Ifrit will certainly knock ago all players that are near him and also deal a small amount of damages. This strike is prompt, so if you are a tank or melee DPS, there's no preventing damages from Vuldeserve to Burst. ranged DPS, magic DPS, and Healers deserve to protect against this assault by remaining at range from Ifrit. Eruption: Large cracks will show up on the ground beneath a random party member. After a few secs, the crack will certainly erupt, dealing damages to all players within its location of effect. When a crack shows up on the ground, run out of it. Additionally, this attack can be interrupted through a well-timed stun favor Leg Sweep or Shield Bash. Crimboy Cyclone: Ifrit will jump to the edge of the arena and become indelicate. After a brief delay, he will certainly charge forward, dealing damage to anyone in his route. Avoid this assault by sticking close to either side of Ifrit after he jumps and also by ensuring you aren't standing in front of him.

Phase Two

Phase Two starts once Ifrit reaches about 75% health staying. In enhancement to the strikes he perdevelops in phase 1, Ifrit will certainly include 2 brand-new moves to his arsenal.


Sear: This strike will certainly deal damages to all players approximately Ifrit. Similar to Vuldeserve to Burst, this attack is immediate and also can't be avoided if you're a melee job. However before, Sear will not knock you ago. Dodge this attack in the same way as Vuldeserve to Burst; remain much amethod from Ifrit if you're a ranged job. Radiant Plume: Ifrit will certainly mark the ground via red circles, which will certainly deal a large amount of damages after a brief delay. Radiant Plumes will certainly first appear on the external ring of the arena, then the inner ring. To dodge this assault, run to the facility of the arena, then immediately back out when the next set of Radiant Plumes appear.

Phase Three


ifrit summoning infernal nails prior to hellfire attack
Infernal Nails: When Ifrit reaches 50% wellness, he will certainly summon 4 Infernal Nails. These will appear in a diamond form around the arena, and each has its own wellness bar. They need to be damaged as conveniently as possible, as instantly after, Ifrit will certainly actors Hellfire. Once the Nails generate, immediately divert your focus from Ifrit to the Nails, and also burst them down as conveniently as possible. A trick for easily damaging the Nails is to conserve your Limit Break for them. Using a magic DPS Limit Break on all four Nails must lug them to approximately 25% health, enabling your party to easily end up them off.


Hellfire: After you ruin the nails, or after a brief period of time, Ifrit will certainly actors Hellfire. This assault will execute damage to all players, based on just how many Nails you damaged. If you didn't damage any kind of of them, Hellfire will instantly kill eincredibly player. As this damages is inescapable, make sure your party's healers are prepared to lug everyone back up to complete wellness.

Phase 4


ifrit getting ready to use triple crimson cyclone
After Ifrit casts Hellfire, the fight will certainly enter phase four. Here, Ifrit will certainly strike will certainly every one of his abilities from previous phases (excluding Hellfire), until you defeat him. Ifrit will usage his strikes in the following order.

Radiant Plumes (external ring) Radiant Plumes (inner ring) Eruption Radiant Plumes (totality arena other than for a tiny location behind Ifrit) Crimkid Cyclone (this version differs slightly; Ifrit will certainly summon 2 additional duplicates of himself, dashing a full of 3 times. The left-a lot of Ifrit will certainly constantly dash first)

Besides the readjust to Crimson Cyclone, there are no brand-new strikes introduced in this phase. Use whatever you've learned from the previous phases and also take Ifrit down.


Loot

Ifrit Card Ifrit's Horn Ifrit's Weapon (iLvl. 60)

Next: Final Fantasy 14: Complete Guide To Zodiac Weapons




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