I just went through the whole game aobtain, leveling my initially Zane, and also holy mom of God, half of the time I invested running it contained Lilith and Tannis and also, worst, Ava gabbing whilst my character had to stand tbelow, waiting for me to have the ability to carry out something various other than surf the web on my phone as I waited for the NComputers to shut up and also let me actually play.

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I swear… it was maddening. I have actually no desire to go via that aget, ever before - also if I want a max Fl4k. People could not solely usage a solitary VH if they had actually the option to run through the game without having actually to endure that sheer magnitude of nonfeeling.

It is just a believed.

Yeah, tbelow are way too many type of “stand right here and listen” scenarios in the game yet I don’t watch them going away.

Side benefit to separation screen gaming is the capability to save those dialogs gabbing as soon as I’m in my backpack and the split display profile isn’t.

But yeah, we require a speedrunner mode. It might be hilarious also. Compress all dialog to hilarious phrases.

Instead of 2 paragraphs of message as soon as you hand the vault essential to Lilith on the second map, it can be “cool.”. After she gets the crap kicked out of her she would say “damn it”. Tannis would say “carry out the vault”. Ava would just say “you gained nothing” or “kick his dick off”.

Vaughn would certainly say “bro, kill them”.

Ellie would always say sindicate “VH”

One of my greatest gripes when it pertained to this game. Even Assassin’s Creed has graduated to dynamic dialogue. I wish all those waiting moments for them to be done talking A) might not be interrupted by inventory and ability menus and also B) were in a more cutscene dynamic create, skippable, even more immersive, etc.

On that point, simply making it so that being in the inventory, map, etc wouldn’t pausage them would certainly be fine. That means I might peruse my weapons or skill trees, or check out the map while that’s going on. The dialogue isn’t so exciting that I should listen to eexceptionally line of it. Half the time it’s pointless rambling.

Or jokes that fall level after you’ve watched it for the first time, like the windshield of sanctuary cracking and having to watch clap acquire sucked as much as it.Kills the pacing for sure.

The simple remedies are to either:

Go the Far Cry 5 course and make it so you can shortreduced any dialogue, including that not in cut scenes.Hand you whatever before item it is you need or location the marker on your map instantly, fairly than making you wait until it’s finished.Don’t pause the dialog once you’re in an Echo screen (map, inventory, etc).

Any of those three would job-related and remove a minor-but-prevalent annoyance from the game, making added playthroughs much less tedious.

Or, what I really desire and completely unassociated, make level scaling occupational from the start and also I won’t mind playing via multiple times. As it is, I beat the game, rotate on Mayhem, and go earlier and also finish all the maps and side pursuits I had to skip because they were too underleveled for me.

It’s so weird, isn’t it? GBX has actually constantly had trouble via titles that weren’t borderlands ratings wise, but you would certainly assume after 7 years in between games that they would certainly pick up some high quality enhancements we’ve checked out in titles released by other companies considering that. I feel favor BL3 hit my fallout 4 spot in my brain; I was so hyped for fallout 4, acquired the pipboy edition, couldn’t wait for all the new voiced dialogue choices I would certainly have actually and also the brand-new map, new pursuits, etc.But bethesda simply dropped the ball IMO! Can’t also see equipped weapons without mods! What! I would think they have a list of attributes that they want to implement in their game, however not seemingly noticeable ones I would suppose to see! With the budobtain and also success of bl2 I thought for sure BL3 would certainly be a lot more amazing than it is. I intend, I still like it however guy. The potential I imagined was just… So over swarm, which is weird bereason I grounded my expectations in truth based upon other games I’ve played. It irks me and also I wish I had a time machine and relationships to whoever drove the watercraft for BL3.

There are some pretty solid ideas on this thcheck out. I haven’t checked out this worry talked around a lot, but I 1000% support some type of streamlining of dialogue in BL3.

Getting slightly off topic here but…

BL3 sits in a weird area for me. I relocated on from BL2 a while back and also just recently gained BL3. BL2 burnout came because, at endgame, tright here were just a really few viable alternatives for play and I hated the slag mechanic through a passion. BL3 enhances on almost eexceptionally facet of 2 as soon as it pertains to gameplay. The actual running and also gunning is flat-out impressive and also addictive; sliding, crouching and the smooth gunplay is simply awesome. Most of the boss fights are pretty excellent if not excellent (not Katagawa; awful fight). I have actually a max level Zane and Amara and nearly max level Fl4k. Those 3 VH’s may not be “balanced” however they are fun as hell to play; sorry Moze fans, tried it and hated it. Overall I choose 3 a lot much better than 2. Then there are the difficulties and also they tfinish to grate on a perkid after a while:

Story. It’s negative, no matter just how you spin it. The primary story is awful. Too siren-centric, not enough inclusion of the B-Team, bad writing all about. I gain what they tried to carry out, however it failed.

Annoints. Seriously, either make them all coherent, minimize their impact on gameplay, or provide us an annoint reroll machine.

Guardian Takedown. Some platforming is fine, Guardian takes it completely also much and the rewards are awful.

Dialogue pauses choose we’re stating. It’s disastrous. Just let me obtain ago to shooting points.

Story again; in all these cut scenes and compelled dialogue pasupplies, WHERE IS THE VH? All the NComputers talk as if they’re doing all the key components of the game when it’s the VH, the hero, that’s doing the work. That must be identified. It wouldn’t have been that difficult to include the VH in the story instead of making us a neutral witness to everything that happens.

Ava. Everyone likes to bash on Ava and also I don’t have the levels of hate that seem renowned, but a little even more character advancement would have gone a lengthy means to making her slightly more bearable.

Level scaling. The game needs to scale via level from beginning to finish. It’s tedious to have to skip entirety locations or parts of the game till Mayhem is unlocked, then go earlier and also perform it. It’s ridiculous to wait until Mayhem is unlocked to go earlier and also get one more Night Hawkin. If i want to farm rare skags every 10 levels, that need to be my choice.

Much of the story is bad, yes, though I gotta say; second time approximately, I like both Eden and Meridian as enviorments.

And Tyreen is founding to growing on me. I feel a stvariety connection to her, virtually choose we´re family. Like I would certainly die for her.


EDIT But yes I agree, the major story could usage some cleaning up, and I don´t think it would certainly be too a lot work? Just provide the alternative to reduced some dialogue stops, and also switch out some “narrative escort” goals via a mission to just run the course and accomplish the NCOMPUTER at the end.

nat_zero_6 (I’m Nat and simply a Number.) July 17, 2020, 10:59pm #12

Salvadorable (Salvadorable) July 18, 2020, 12:56am #13

I specifically hate the scenes where the Calypso twins break right into your life through comments and also, also worse, videos (which I don’t watch and wish I didn’t need to hear). I love this game, yet this component is really annoying to me especially after the first playvia.

Imagine playing a game where world only like the mechanics and also then have actually thesis composed on personal ideas to be applied because the fundamentals are excellent however could be done so much better. A team of passion driven specialists is not your go-to for digital media no, the people essential to make good games are people that live at their mother’s residence, live in dens, go to elementary school or work construction jobs…

Gee imagine going and playing at game you favor.

omg thats perfect. The ‘sup killer’ part really resonated via me the most. I’ve commented several times about here just how much it triggers me she constantly calls us killer.

I remember world asked for this ever before considering that The-Presequel, that’s where the ‘stand also and listen’ was beginning to get out of hand.

It’s fine for initially playvia, but come on, is it so tough to code a button that allows you skip script dialogue step(s), relying on a simple flag of game’s major story completion?

I guess it is, because it took a couple of months to implement cutscene skipping.

This is one of my favorite suggestions I’ve check out below in like a year. It would require additional voicejob-related and rescripting, but I’d love it.

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I doubt that we will ever see any kind of sort of “re-write”, however I don´t think you have to do that a lot TBH. After the initially run, just make an choice to skip and also bypass the mission goals that only serve to deliver exposition; Mark eextremely “Talk to Lilith” and “Escort Typhon de Leon” kind mission as instantly completed, and also offer players the alternative to interrupt pursuit givers and talking heads.