You can discover the Eye of Azshara dungeon entrance within Azsuna, The Broken Isles.The works with are (61.3, 41.1)
To activate Lady Hatecoil (boss 2) kill a Hatecoil Arcanist within among the blue patches. To activate last boss Wrath of Azshara kill all 4 adds that are channeling to him. The mobs to kill are marked on maps as * icons.
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If you are taking the left way round (that heads in the direction of boss Lady Hatecoil) then you can skip a lot of trash packs on the way to first boss Warlord Parjesh.
Instead of taking the primary pathmeans from the portal go alengthy the left side and hug the wall. You will just have to kill a few trash packs on the way to the first boss.
If you are taking the ideal means round (that heads in the direction of boss King Deepbeard) then you have the right to skip some of the trash packs prior to the Cove entrance.
After killing first boss Warlord Parjesh go alengthy the major pathmeans and also hug the right side wall, then simply before entering Deepbeard’s Cove hug the left side wall to stop the last trash load opposite.
1. Warlord Parjesh
Heroic Differences: Move out of Quicksand on ground (damperiods & reduces motion speed). This is left behind after charges forward with Crashing Wave.Boss calls Hatecoil adds, interrupt Reconstruction cast from Crestriders.
2. Lady Hatecoil
Heroic Differences: Monshortly adheres to closest player knocking you in the air & blowing away any sand also dunes it hits.
Before pulling this boss make sure to kill the adds wondering surrounding and also kill the neutral Cove Seagulls as they stun.
Heroic Differences: Also summons Arcane Hydra, interrupt Arcane Blast & emphasis kill this include.
Note: Violent Winds occasionally take place during this fight pushing players approximately.
4. King Deepbeard
Heroic Differences: Gaseous Explosion inflicts frost damages to all players equal to the absorb shield left on the Gaseous Bubble.
5. Wrath of Azshara
Heroic Differences: Stack on player via Crushing Depths.Strikes players with Elepsychological Resonance leaving a debuff Magic Resonance (boosts arcane & nature damages taken by 10%) or Frost Resonance (reduces motion rate by 5%), these results stack.
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Note: Violent Winds sometimes occur during this fight pushing players about.