Bonnie Springs¶

The next objective in your promptly shrinking to-execute list is to fulfill up with the Powder Gangers, namely the ones that left via Cooke and also headed north, to Vault 19. If you desire to arrive at a safe location that’s sensibly nearby fast-travel to Chance’s Map and also follow the road south past Nopah Cave and Spring Mt. Ranch State Park and into some damages, a town previously well-known as Bonnie Springs. The area is currently populated by a handful of particularly tough Viper Gunslingers… or at leastern their leaders are nasty specimens; one sports Combat Armor and also the unique Spiked Knuckles, Love and also Hate while the other possesses some Metal Armor, Reinrequired.

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Note: Weapon Info - Love and Hate:

Not a lot to say about these things… not because they’re not good, yet they’re basically clones of normal Spiked Knuckles that deal more damage. If you prefer Spiked Knuckles, you’ll favor these.


Vault 19¶

Leave Bonnie Springs behind and also proceed adhering to the road south, then eastern as the road turns. Be wary of a pass to the southern as you go, as there may be a Young Deathcregulation stalking about at the mouth of it close to the road, and also more even more uphill. Follow the road eastern of this mountain pass and also you’ll check out a fenced-in location to the north, which simply so happens to be Vault 19. Enter the little security station and also climb down a manhole to reach the vault.

Open the vault door and also head west through an extra humble door to reach the occupied interior, where the even more urged Powder Gangers under the management of the radical Samuel Cooke have actually congregated, idle after their escape from the NCRCF. There are two characters of interemainder below in this odd vault, one in each of the two Overseer’s workplaces to the north and southern. Samuel Cooke lurks in the north office, and to the southern you’ll discover Philip Lem, both of which have opposing directions they’d prefer to take the Powder Gangers.

Before you run off and start any kind of quests, but, go provide this location a search; begin off by heading southern, go through a doorway to the west to reach a cafeteria, in which you’ll uncover a First Aid Box behind a respond to in the south-western edge of the room. Once it’s looted, head north through a door, then follow a tunnel west to reach a north-south running tunnel at the western finish of the vault. Here you’ll discover 3 doors; the ones to the west cause a pair of bathrooms, each of which have a First Aid Box inside, and the eastern door leads to a clinic. In the first room of the clinic you’ll find another First Aid Box, and in the bigger, second room you’ll uncover two more, and a pair of Stimpaks on a metal shelf and near a bed in the north-western edge of the room sits an additional Stimpak on a metal cart, near which is a Doctor’s Bag.

Grab that mundane loot, then explore the room in information to uncover a number of Patient Notes. The note “Patient 3905698” can be uncovered under the steel shelf, “Patient 5498465” lies under a cart in the south-western corner of the room, near a clinical bed. By the desk you’ll find “Patient 1648654” under a chair, “Patient 6585645” under the desk, “Patient 1687865” hides under a Paperweight on the desk, near a copy of Today’s Physician and one more Doctor’s Bag deserve to be discovered on the floor behind the desk. From all these notes you have to have the ability to gather that Vault 19 didn’t business the best and the brightest.

Once you’re done looting, return to the eastern part of the vault and enter the Overseer’s offices and talk to both Samuel Cooke and Philip Lem, that both have actually a job they’ll give you, if you sell to make yourself useful. Samuel Cooke is the brains behind the Powder Gangers, although his anti-NCR ideologies go beyond what many Powder Gangers seem to want, which is merely survival and also liberty. Philip Lem, in the interests of those sassist desires, desire to surrender to the NCR; liberty is nice and also all, but picking a fight through the NCR is a good method to finish up dead. In the interests of furthering their goals, Samuel Cooke wants

you to exterminate some Fire Geckos in the lower levels, while Philip Lem desires you to sabotage Cooke’s attempt to secure even more sulfur. Both will certainly offer you a keycard to give you accessibility to the reduced vault, Cooke grants a Red Sector Key Card and Lem will bestow the Blue Sector Key Card. No must pick a side just yet, just clear the lower levels, then consist of your mind.

Make your means to the north end of the level to uncover 2 locked doors, one leading to the Red Sector and the other to the Blue Sector. Which course you take doesn’t really matter, both link up additionally on, and also alengthy the method you’ll uncover mundane vault loot (clothes, chems, ammo and the odd Carton of Cigarettes) and also some Terminals through the ravings of Vault 19’s previous inhabitants. Not that it’s not worth looting both sectors, if you’re so inclined.

Vault 19 - Living Quarters¶

Either means you go you’ll finish up in the Vault 19 - Living Quarters. If you took the blue route you’ll finish up along the west end of the level, wright here a pair of Fire Geckos prowl around some Frag Mine littered hallmethods. Kill the Geckos and disable the mines prior to proceeding down the hallmeans to the east, wbelow you’ll uncover one more door that needs a keycard to open up. In some rooms along the means you have the right to score even more mundane loot, yet nothing of note.


Alternatively, if you followed the red route you will certainly discover yourself on the eastern end of the level, wright here even more Frag Mines and also Fire Geckos lurk. Just venture west to discover a door that requires a keycard to open, beyond which is your destination, however there’s extraneous looting that deserve to be done to the south.

Both keycard doors bring about the same room, albeit oppowebsite sides of sassist room. Kill the Fire Geckos in this room, then search behind a respond to in the south-eastern corner to score a First Aid Box. Once done, discover the smoking tunnel in the north-western edge of the room that leads to The Sulfur Caves.

The Sulhair Caves¶

This mess of caverns is crawling through Fire Geckos and also filled via sulhair. You’ll must kill the former so the Powder Gangers have the right to harvest the latter… or simply fight your way via to the Geckos so you deserve to sabotage the sulfur. From the entrance to this location continue south until the course forks, at which suggest you can go dvery own a tunnel to the south-west to reach a chamber in which you’ll uncover a Microline Rock formation. It’s this you need to ruin to meet Lem, which deserve to be done with an inspect and also three systems of C-4 Plastic Explosive. Additionally, you have the right to pass a check and usage 5 systems of C-4 Plastic Explosive to blow the whole vault up… which would certainly admittedly be a fitting end for the Powder Gangers, although this is simply an expensive means to fail the quest. No XP, no Caps… not also any type of Infamy for destroying the vault.

If you destroyed the caves, go back to Lem (you’ll instantly be evicted from the caves) and also tell him the news. Samuel Cooke is less than pleased, and also won’t reward you even if you eliminated all the Geckos, yet he won’t turn hostile, either. You deserve to now let Lem and agency rotate themselves in, or - if you pass a examine - imply they sign up with the Great Khans. This course of action will certainly be covered listed below, under the “The Powder Khans” header.


ObjectiveReward
For ruining the sulfur for Lem50 XP 50 Caps Powder Ganger Fame
For letting Lem revolve himself in250 XP Powder Ganger Fame

Assuming you didn’t bother wasting expensive explosives to blow the totality damn vault up - and you still desire to discover even if you satisfied Lem - continue trying out the caves in order to sweep out the Geckos. Fortunately the caves are one substantial loop, so it shouldn’t be tough to navigate. If you circle roughly the caverns to the southern along the western finish of the map, then east alengthy the southern end of the map you should clear out most of the Geckos in the otherwise uninteresting tunnels. Along the eastern end of the caves the Geckos will be supplanted by Nightstalkers; the 2 vermin are plainly unwilling to share living space.

In a huge cavern alengthy the eastern end of the level you’ll uncover a ladder leading out to the Mojave, although it doesn’t lead anywhere instantly exciting. From right here if you continue north you’ll uncover some stairs leading to an elevated metal room, and you deserve to follow the vault structures back west to the start of the caves if you wish. The last few Fire Geckos lurk in these tunnels, as does a locked door which leads to the Overseer’s office that Lem stays in… gave you hack the Terminal beyond. If you eliminated all the Fire Geckos and desire to side with Samuel Cooke, now’s the moment to talk to him and tell him of your exploits. After a pittance of a reward, he’ll sell up an additional job; assist the Powder Gangers build an alliance with the Great Khans.


The Powder Khans¶

If you sided with Samuel Cooke or if you convince Lem to seek out the Great Khans, you’ll have to pay Papa Khan a visit to comment on the potential alliance in between the Powder Gangers and also the Great Khans. Fast-take a trip to Red Rock Canyon and also enter the Longhouse, wright here you’ll either find Papa Khan sitting at his table, or sleeping in his room . Get access to him and also tell him about Powder Gangers, and also suggest the explosive potential of letting the Powder Gangers sign up with to gain him to agree. Once done, return to Vault 19 to uncover that whomever before you sided versus has actually been deposed. The various other, however, will reward you for informing them the news and also problems of the new alliance.

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So ends your involvement with the Powder Gangers. In truth, you’ve currently explored practically the entirety of the Mojave, with a few exceptions… exceptions that will be the focus of the following few sections of the guide. Namely, you have yet to check out the south-eastern (Cottonlumber Cove) and north-western (Jacobstown) corners of the map. There are additionally some locations outside of New Vegas worth trying out, especially south, west and also north of New Vegas. The following area will begin from Vault 19, and also from right here you’ll work your means around New Vegas and also to the edges of the Mojave.