AVAILABILITY: QUEST GIVER: JaffarLOCATION: Jaffar’s BuildingREWARD(S): 7500 XP, $1000

Go to the Jaffar’s Building safe zone and also sheight through Jaffar to start this side quest. Jaffar is inside the building on the south finish of the safe zone. Jafmuch wants you to go inspect on Hanson’s team at a surrounding structure.

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O Investigate the area


Go earlier to the building then begin climbing it using the metal frame approximately it. It’s finest to start by climbing the bars on the southeastern side then occupational your means as much as the walkmethods and also climb as much as the rooftop. If you uncover that method too challenging then try the north wall – you’ll have to jump along the west wall in order to obtain to the south walkmethods if you take this route. If you take the north course then be certain to look up while climbing alengthy the eastern wall balconies to discover some higher balconies to jump to.


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You’ll discover numerous dead bodies alengthy the roof. Find the recorder on the chair near the locked door on the southern side of the structure and also grab it. The whole story will certainly be reveabrought about Crane and he will certainly call Jafmuch and also tell him about what happened. The search will finish when the message over the recorder is heard. Before leaving the roofpeak, usage the tricks that you obtained from Hanson’s body to unlock the south room to discover some added supplies. Climb to the height of the south room and also you’ll discover the transceiver that sends the radio signal and beside that is Note #24. While still on top of the building, obtain on peak of the two rooms and also you’ll uncover ziplines that allow you to swing over to the southern structure and also the northwest building – both of these organize crates with additional offers in them.

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If you zipline to the west structure and also save ziplining to the south alengthy the buildings, you’ll ultimately discover a building via electrical water on the roofpeak. While on this structure remain on the air problem devices and also kill the toads and also the goon then shut off the two generator on height of the 2 rooms in order to revolve off the electrical energy. Once the power is off, you deserve to unlock the two rooms on peak of the building to uncover some clinical gives that can be given to the quartermaster. The area of the structure can be checked out in the pics listed below – it’s to the southwest of the Northwest Sports Court safe zone.